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Revision 8acd9912

Von Cem Aydin vor 4 Monaten hinzugefügt

  • ID 8acd9912f0ad76d231240b20f680a95a63bca0ec
  • Vorgänger 5ecbc08c
  • Nachfolger 9b0701a6

Neuer Backgroundjob zum Massen-generieren von Shop Artikeln aus Artikeln

Unterschiede anzeigen:

SL/BackgroundJob/ShopPartMassCreate.pm
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package SL::BackgroundJob::ShopPartMassCreate;
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use strict;
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use parent qw(SL::BackgroundJob::Base);
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use List::Util qw(first);
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use File::MimeInfo::Magic; # for mimetype
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use File::Slurp; # for read_file
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use SL::Shop;
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use SL::DB::Part;
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use SL::DB::ShopPart;
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use SL::DB::File;
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use SL::CVar;
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use SL::File;
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use SL::LXDebug;
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sub recurse_categories {
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  my ($categories, $categories_by_names) = @_;
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  foreach my $category (@{ $categories }) {
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    ${ $categories_by_names }{$category->{name}} = $category->{id};
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    recurse_categories($category->{children}, $categories_by_names);
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  }
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}
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sub get_shop_part {
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  my ($part_id, $shop_id) = @_;
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  my $exists = SL::DB::Manager::ShopPart->find_by( part_id => $part_id, shop_id => $shop_id );
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  if ($exists) {
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    return $exists;
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  }
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  return SL::DB::ShopPart->new( part_id => $part_id, shop_id => $shop_id );
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}
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sub get_shop_categories {
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  my ($cvar_categories, $categories_by_names) = @_;
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  # split on the pipe character
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  my @categories_names = split(/\|/, $cvar_categories);
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  my @shop_categories;
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  foreach my $category_name (@categories_names) {
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    # if the category exists in the shop
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    if (exists $categories_by_names->{$category_name}) {
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      push @shop_categories, [
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        $categories_by_names->{$category_name},
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        $category_name
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      ];
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    }
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  }
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  return \@shop_categories;
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}
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sub _warn {
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  my ($messages, $message) = @_;
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  $main::lxdebug->message(LXDebug::WARN(), $message);
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  push @$messages, $message;
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}
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sub run {
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  my ($self, $db_obj)     = @_;
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  my $data       = $db_obj->data_as_hash;
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  # get parameters
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  my $shop_id = $data->{shop_id} || 1;
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  my $images_import_path = $data->{images_import_path} || 'shopimages/product/';
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  my $cvar_categories = $data->{cvar_categories} || 'vm_product_categories';
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  my @messages;
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  # initialize shop
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  my $shop_config = SL::DB::Manager::Shop->get_first( query => [ id => $shop_id ] );
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  my $shop = SL::Shop->new( config => $shop_config );
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  # get the categories from the shop
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  my $connect = $shop->check_connectivity;
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  if (!$connect->{success}) {
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    return 'Error: could not connect to shop';
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  }
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  my $categories_shopdata = $shop->connector->get_categories();
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  if (!$categories_shopdata) {
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    return 'Error: could not get categories from shop';
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  }
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  # generate a hash of the category names and their ids
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  my %categories_by_names;
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  recurse_categories($categories_shopdata, \%categories_by_names);
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  # get all the parts from the database, that are marked as shop parts
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  my $parts = SL::DB::Manager::Part->get_all(query => [ shop => 1 ]);
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  # for every part
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  for my $part (@{ $parts }) {
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    # check if shop part already exists
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    my $shop_part = get_shop_part($part->id, $shop_id);
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    # get the custom variables from the part
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    my $cvars = CVar->get_custom_variables(module => 'IC', trans_id => $part->id);
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    my $cvar_categories = first { $_->{name} eq $cvar_categories } @{ $cvars };
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    # assign categories
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    my $shop_categories = get_shop_categories($cvar_categories->{value}, \%categories_by_names);
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    $shop_part->assign_attributes(
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      shop_description => '',
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      front_page       => '',
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      active           => 1,
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      shop_category    => $shop_categories,
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      active_price_source => 'master_data/sellprice',
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      metatag_keywords => '',
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      metatag_description => '',
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      metatag_title => '',
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    );
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    $shop_part->save;
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    $main::lxdebug->message(LXDebug->DEBUG1(), 'Shop part saved: ' . $shop_part->id);
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    if (!$shop_part->id) {
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      _warn(\@messages, 'Warning: shop part not saved, part id: ' . $part->id . ' part number: ' . $part->partnumber);
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      next;
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    }
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    # handle the images,
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    # the file names are under part->image
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    if (!$part->image) {
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      # go to next part if no images are found
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      next;
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    }
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    # get existing images from shop part
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    my $image_files = SL::DB::Manager::File->get_all( where => [ object_id => $part->id, object_type => 'shop_image' ] );
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    my %images_by_names = map { $_->{file_name} => $_ } @{ $image_files };
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    for my $image_name (split '\|', $part->image) {
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      my $fileobj;
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      if (exists $images_by_names{$image_name}) {
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        # I tried updating the file, but it didn't work right away
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        # so instead I delete the file and create a new one
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        # (this is also the way it is done in the UI, there's only a delete button,
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        #  no update button)
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        $images_by_names{$image_name}->delete;
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      }
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      my $image_path = $images_import_path . $image_name;
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      # uses File::MimeInfo::Magic
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      my $mime_type = mimetype($image_path);
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      # check if the file exists
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      if (! -e $image_path) {
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        _warn(\@messages, 'Warning: image file not found for part: ' . $part->id . ' file: ' . $image_name);
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        next;
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      }
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      # read file data into memory
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      my $file_data = File::Slurp::read_file($image_path);
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      $fileobj = SL::File->save(
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        object_id        => $part->id,
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        object_type      => 'shop_image',
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        mime_type        => $mime_type,
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        source           => 'uploaded',
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        file_type        => 'image',
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        file_name        => $image_name,
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        title            => substr($part->description, 0, 45),
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        description      => '',
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        file_contents    => $file_data,
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        file_path        => $image_path,
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      );
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      if (!$fileobj) {
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        _warn(\@messages, 'Warning: file not saved for part: ' . $part->id . ' file: ' . $image_name);
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      }
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    }
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  }
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  if (@messages) {
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    return join("\n", @messages);
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  }
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  return 'Shop parts created successfully';
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}
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1;
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__END__
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=encoding utf8
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=head1 NAME
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SL::BackgroundJob::ShopPartMassCreate - Background job to create shop
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parts for all parts in the database that are marked as shop parts.
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=head1 SYNOPSIS
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This background job provides the basic functionality to create shop parts for
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all parts in the database that are marked as shop parts.
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It can also import images from a directory and assign them to the respective
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shop parts. See configuration below.
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It also assigns categories to the shop parts based on a custom variable of the
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part.
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The script may need individual adjustments to fit your specific use case.
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=head1 CONFIGURATION
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Accepts the following parameters:
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=over 4
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=item C<shop_id>
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The id of the shop to create the shop parts in, defaults to 1
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=item C<images_import_path>
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The path to the images to import, defaults to 'shopimages/product/'
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The file names of the images should be present in the 'image' field of the part,
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in the following format:
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  image1.jpg|image2.png|image3.gif
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The images themselves should be present in the images_import_path.
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=item C<cvar_categories>
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The name of the custom variable that contains the categories, defaults to 'vm_product_categories'
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Expects the Categories to be set in the custom variable of the part in the following format:
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  Category1|Category2|Category3
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Categories should be present in the shop under the same names.
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=back
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=head1 AUTHOR
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Cem Aydin E<lt>cem.aydin@revamp-it.chE<gt>
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=cut

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